simulation
discussing the longterm goal of AI-simulated models of represented worlds/stories
2015-10-17
does it go without saying that all of digital humanities moves towards one great goal: the simulation of character?
2015-10-18
@timfinnegan: what do you mean by “character”?
like humanities-portraying-characters
I suppose I’m still unclear on what you mean :sweat: In my own work, I do some historical simulation, so I’m not sure if that falls into the realm of “represented stories”
like simcity, but where you can zoom in on romeo and juliet?
…isn’t that still everyone’s secret dream?
I guess I could imagine what that would look like in a few different ways. What comes to mind is creating a simulation with characters and plot generated by a series of rules, in such a way as to produce an analogue of “Romeo and Juliet”; the rules of the model thus becoming an argument for how the play is constructed
exactly
I guess in that case, one might say we aren’t zooming in on romeo and juliet so much as we are zooming out!
I’ve actually not run in to any projects that have tried to do this kind of literary simulation (it’s pretty well outside my own field, though) - do you know of anyone who has tried this kind of work?
2015-10-20
anybody do any agent based modeling?
I’ve used ABM in the past to reanimate social networks drawn from archaeological materials, a deformation/exploring the landscape of possibilities kind of thing. I just was curious if ABM had made any inroads beyond archaeology / history…
I’ve not used it yet in my work on print production networks, but it’s the logical next step for evaluating my interpretations of some of the descriptive network analysis that I’ve already done
2015-10-21
2015-10-22
2015-10-23
2015-11-03
So I know of NetLogo for constructing ABMs - what other software is out there that should be on my radar?
(network simulation being one of my biggest interests!)
@mdlincoln check out the simulatingcomplexity blog (bunch of archaeologists). They’re using python, RePast, couple of other platforms. Netlogo is gentlest curve though, and you can do some pretty fantastic stuff with it.
ooh, hadn’t seen RePast before
and yes, I’m looking forward to getting into NetLogo once I’m finished with the diss
if only to extend the work i’m doing in the diss :page_with_curl:
a farfetched startingpoint for modeling Ulysses in NetLogo– randomly wandering characters trying to cadge drinks and smokes
not that far! :simple_smile: I have a model where romans run around, trying to find patrons…
characters could randomly enjoy paydays and track debts they repay in drinks http://ulyssespages.blogspot.com/2014/06/ulysses-board-game.html
ulysses episode 10 is a giant constraint-optimization(?) puzzle that i don’t think has been fully solved, if anyone is interested: http://ulyssespages.blogspot.com/2014/10/wrsynch2.html
@shawngraham: have you posted that somewhere? Sounds like a fun way to dive into NL :beers:
@mdlincoln “BehaviourSpace: Simulating Roman Social Life and Civil Violence” http://www.digitalstudies.org/ojs/index.php/digital_studies/article/view/172/214
@shawngraham: grr, looks the download link for the model (http://home.cc.umanitoba.ca/~grahams) 404s
oh, shit sorry. two seconds.
my webspace at umanitoba persisted unnoticed for quite some time, and then, somebody tidied up.
as they so annoyingly tend to do!
cheers
ha!
that made my night.